Four shipped. One cooking.
Builds · Ships · Maintains.
Selected works /04
Co-op action RPG.
Sandbox MMO. Open-world PvP, player-driven economy.
Tactical CCG in the Witcher universe. 1,000+ cards, three platforms.
Pixel-art adventure. Detective, busted to beat cop, in 1980s NYC.
The maker,
in five lines.
A decade of building games — gameplay systems, backends, tools, test automation. Hands-on through ship and post-launch. Currently Systems Programmer on VaultBreakers at BetaDwarf. Open to senior and lead contracts and small-team contributor seats. Past life in enterprise software. Based in Warsaw, Poland. Always up for a chat about games, code, or the industry.
Devlog /07
C# would like to give you a shotgun.
read ↗ 2026 · 03 · 14
A frame-accurate rollback build doesn't have to be a multi-quarter project. Here's the cut we shipped in six weeks.
read ↗ 2026 · 02 · 28
A hot-reloadable loot system that ships designers a feedback loop measured in seconds.
read ↗ 2026 · 02 · 04
Most of our build time was waiting for the same compiler to do the same work twice. We stopped doing that.
read ↗ 2026 · 01 · 18
The healthiest week in three months of running live had zero events, zero pushes, zero hotfixes. That was the goal.
read ↗ 2025 · 12 · 11
Three things I said too often, and one I didn't say enough.
read ↗ 2025 · 11 · 02
What broke, what didn't, and what surprised us in the first three days of post-launch.
read ↗
Say hello.
Senior or staff. Contract or contributor seat. netcode, build pipelines, gameplay systems, live ops. Send the brief.
contact@vigrid.xyz →